Prototyping Educative Flash Card For Kids Using Augmented Reality

Authors

  • Daniel Kurniawan Petra Christian University, Indonesia
  • Aurelia Petra Christian University, Indonesia
  • Maximilian Serafino Petra Christian University, Indonesia
  • Ivolunia Tysene Petra Christian University, Indonesia

Keywords:

Augmented Reality, flash card, educative game

Abstract

The use of digital media in education is a necessity nowadays. Although there is a stigma that digital media has an unfavorable impact on the children learning process, technological developments also support creative concepts that can be used at the educational level. Based on these conditions, the idea emerged to develop an educational media based in a form of flashcard to provide a learning process especially for children. In this study, researchers chose a general topic as the basis for the content for the flashcard which is about learning the alphabets. This topic was chosen considering the need for children to learn about alphabets in a different way than before and hope that it will help them to have interaction with their parents. The research method in finding content is to find learning intention especially about alphabets and combine it with smartphone which now became a necessity for adult. While the design development uses qualitative methods as the basis for its creative process. In this development, the resulting prototype is a combination of designs on paper and the use of smartphones in the explanation process using Augmented Reality technology. It is hoped that this prototype can become a design that help children to learning about alphabets in more interesting way.

Downloads

Published

2023-10-09